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Last updated: 7 September 2009
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Compulsory activities at a Devotional Sex party
 

   
Compulsory activities at a Devotional Sex party   |   A Devotional Sex party
 
Devotional Sex with other people   |   Chapter 12: Other People
 
The challenge game
  
The challenge game is when each couple in turn must do one of the six activities each couple had chosen before the party. Which of the six activities they will do is selected by chance. Four of the activities are  `pleasures´ and two are `challenges´.

The possibility of getting a challenge instead of a pleasures adds some excitement and risk to the game.

This game is a fun way for each couple to enjoying doing something different at a Devotional Sex party. It will also be fun to watch other couples do their pleasure or challenge.
 

 
Why make this game compulsory?

The challenge game will work best if every couple plays the game. This is not an onerous burden as a couple who do not want to be adventurous can choose very mild pleasures and challenges.

Playing the challenge game is not a compulsory part of the default rules for a Devotional Sex party, so a host needs to ensure that those attending this party know beforehand that the default rules have been changed to make this game compulsory.

This also gives each couple
a chance to prepare their list of pleasures and challenges before the party.

Those who don't want to play the game can choose not to attend, and all those who do attend are able to enjoy the new dynamic created by the playing of the game.
 

 
A couple who like the idea of a challenge game could play this game with just themselves at an ordinary (default rules) Devotional Sex party. Though no other couples would be playing, everyone present would get the fun of watching them play.
 

 
Playing the game

Before the party


Before the party each Knight must write down:

1:  an activity he would like to happen at the party,

2:  an activity that he thinks his Princess would like to happen at the party, and

3:  an activity that he would not like to happen (but is within his limits).

Each activity is labeled one to three in the same order as above.

His Princess vets this list, and if she does not approve she makes him come up with some other ideas.

Without letting her Knight see what she writes, the Princess adds to the list:

4:  an activity she would like to happen at the party,

5:  an activity she thinks her Knight would like to happen at the party, and

6:  an activity which she thinks her Knight would not like to happen (but which is within his limits).

If necessary the Princess may have to ask her Knight whether or not an activity is within his limits. If she does this, it will keep her Knight guessing if she asks him about several activities which she could put as number 6 so that her Knight  does not know which, if any of these, she has picked.

The Princess now has her list of four pleasures (1, 2, 4 & 5), and two challenges (3 & 6).

Each Princess takes her list to the party (and ensures that her Knight never sees what she has written).
 

 
Selecting appropriate activities

Remember that there is no humiliation in Devotional Sex, and items 3 and 6 need to be chosen with this in mind.

The activities each couple choose for this game can range from mild to edgy. Of course things are more fun if they are more edgy.

In this game edgy has two meanings:
  • Firstly, what others might consider mild may be edgy for a Knight and his Princess, so couples should only go as far as what they are happy to do. Hence, at the least, edgy means what is edgy for that couple.
     
  • Secondly, each activity should be something that would be appropriate to be done at that party. So the upper limit of edgy is not as far as a couple think they could go, but as far as would fit that party.
A host could provide a list of possibilities. This would not only give those thinking about which activities to chose some ideas, but would also give a good indication of how far things could go.

As well as ordinary sensual and sexual activities, some of the enhancements of Chapter 13 might make interesting and fun pleasures and challenges for the game.
 

 
If this game is played part way through a party some Knights may already be in Affirmation. For a couple where Reveal is likely to have been commanded before the game, the activities they choose for the game can assume that the Knight is already naked.

For a couple who feel that Affirmation at a party would be edgy for them, the Knight having to Reveal could be one of their challenges. 
 

 
It is up to a Princess to decide if her Knight's challenges can include edgy activities which he is scared to do but would also be rewarding to him (ie rating a 3 or 3+), or just activities that have no reward (a rating of 1 or 2).

If something is scary, but the Knight would jump at the chance of doing it, then this would be a pleasure and not a challenge.

But if the fear would stop him doing it unless he was made to do it, then it could be a challenge.

For example, having to give a Foot Kiss could generate some good feelings of submission. So whether or not this is a pleasure or a challenge depends on how easy it is for the Knight to start to do this activity.

 

 
An activity can be just the Knight having to do something. Or it can be the couple doing something together.

An activity can be a Knight doing something with another Princess. And it can be a Princess receiving something from another Knight.


A challenge could be something that is challenging for a Knight to watch happen.

For example, if it is within his limits for his Princess to give another Knight some Desire Play or a Desire Kiss, but her doing this is edgy for him (ie rating a 3+ or a 1) then, assuming his Princess would enjoy doing it, this could be one of his challenges.

Alternatively, if it is OK for his Princess to do things with other Knights, but his watching what she does is part of his fun, a challenge could be that he must wear a blindfold while his Princess does something to another Knight (which could even be arranged so that he does not know who this is).
 

 
At the party

To play the game at the party a Princess is chosen to go first.

If no-one volunteers to go first, each Princess could be assigned a number, and a dice rolled to determine who goes first.

The Princess who goes first then rolls a dice to randomly select a number between 1 and 6. She reads out the activity with that number from her list. This activity is then done.

Once everyone has watched the activity (or just watched it start if it is something that continues to be done during the rest of the game), the Princess on the right takes the dice and rolls it to randomly select an activity from her list.
 

 
The activities should be in the order presented above so that if, for example, a 6 is rolled, everyone knows that this item is an activity chosen by the Princess that she thinks her Knight would not like to do.

A host may declare an activity is not allowed. If this happens then either a tamer version of that activity could be done or the Princess could roll the dice again to select another activity.

If a Princess selects an activity which involves her Knight doing something with another Princess, then when she reads this activity out any Princess who volunteers to do this activity with the Knight raises her hand.

If more than one Princess volunteers for the activity, the Knight's Princess chooses who the Knight must serve.

And if a there is no volunteer, she tells her Knight to do the activity with her.

If the selected activity involves the Princess doing something with another Knight, any Knight can raise his hand to express interest. But the Princess can only choose a Knight if that Knight's Princess also raises her hand, and she can also choose a Knight who does not raise his hand, but whose Princess has volunteered him by raising her hand.

Note that as activities with another couple can only happen if both Princesses wish this to happen. Hence a couple who do not want to do anything with another couple can easily play this game and only do things with each other.
 

 
It is best to spend at least five minutes doing each activity

One way of playing this game would be for each activity to be done for just a few seconds. There is then the fun and laughs of what is done. But doing a challenge is easy because it is over so quick, and doing a pleasure is over too quickly to be anything other than symbolic.

Hence it is recommended that part of the game is that each activity (where this makes sense) is done for at least five minutes, and even longer if that feels right.

Giving or receiving a pleasure now becomes a real sensual treat. And a challenge now becomes a real challenge.

For example, having to kiss a Princess's feet is now no longer just a quick and meaningless peck but becomes a proper Foot Kiss (whether this is a pleasure or a challenge will depend on the Knight).

Once five or so minutes is up, it becomes the next Princess's turn to select an activity.

If the Princess in charge of an activity wants it to continue for longer she can have the Knight continue with what he is doing as the next couple start their activity. So a Knight never stops doing an activity until instructed by a Princess.

For example, a Princess receiving a foot massage as part of the game might want to keep receiving that massage as she watches the next couples doing their activity.
 

 
If the game is over too quickly, a second round can be played.

If the dice comes up with the same activity as the first round the dice should be rolled again until it comes up with a different activity.

 
 
Continue to
 Allowing new activities and other types of people to attend
 
Compulsory activities at a Devotional Sex party   |   A Devotional Sex party
 
Devotional Sex with other people   |   Chapter 12: Other People
 
 
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