The challenge game
The
challenge game is when each couple in
turn must do one of the six activities each couple had chosen before
the party. Which of the six activities they will do is selected by
chance. Four of the activities are `pleasures´ and two
are `challenges´.
The possibility of getting a challenge instead of a pleasures adds some excitement and risk to the game.
This game is a fun way for each couple to enjoying doing something different at a Devotional Sex party. It will also be fun to watch other couples do their pleasure or challenge.
Why make this game compulsory?
The
challenge game will work best if every couple plays the game. This is
not an onerous burden as a couple who do not want to be adventurous can
choose very mild pleasures and challenges.
Playing the challenge game is not
a compulsory part of the default rules for a Devotional Sex party, so a
host needs to ensure that those attending this party know beforehand that the
default rules have been changed to make this game compulsory.
This also gives each couple a
chance to prepare their list of pleasures and challenges before the
party.
Those who don't want
to play the game can choose not to attend, and all those who do attend
are able to enjoy the new dynamic created by the playing of the game. A
couple who like the idea of a challenge game could play this game with
just themselves at an ordinary (default rules) Devotional Sex
party. Though no other couples would be playing, everyone present would
get the fun of watching them play. Playing the game
Before the party
Before the party each Knight must write down:
1: an activity he would like to happen at the party,
2: an activity that he thinks his Princess would like to happen at the party, and
3: an activity that he would not like to happen (but is within his limits).
Each activity is labeled one to three in the same order as above.
His Princess vets this list, and if she does not approve she makes him come up with some other ideas.
Without letting her Knight see what she writes, the Princess adds to the list:
4: an activity she would like to happen at the party,
5: an activity she thinks her Knight would like to happen at the party, and
6: an activity which she thinks her Knight would not like to happen (but which is within his limits).
If
necessary the Princess may have to ask her Knight whether or not an
activity is within his limits. If she does this, it will keep her
Knight
guessing if she asks him about several activities which she could put
as
number 6 so that her Knight does not know which, if any of these,
she has picked.
The Princess now has her list of four pleasures (1, 2, 4 & 5), and two challenges (3 & 6).
Each Princess takes her list to the party (and ensures that her Knight never sees what she has written).
Selecting appropriate activities
Remember that there is no humiliation in Devotional Sex, and items 3 and 6 need to be chosen with this in mind.
The activities each
couple choose for this game can range from mild to edgy. Of course
things are more fun if they are more edgy.
In this game edgy has two meanings:
- Firstly,
what others might consider mild may be edgy for a Knight and his
Princess, so couples should only go as far as what they are happy to
do. Hence, at the least, edgy means what is edgy for that couple.
- Secondly, each
activity should be something that would be appropriate to be done at that party. So the upper limit of edgy is not as far as a
couple think they could go, but as far as would fit that party.
A host could provide
a list of possibilities. This would not only give those thinking about
which activities to chose some ideas, but would also give a good
indication of how far things could go.
As well as ordinary sensual and sexual activities, some of the enhancements of Chapter 13 might make interesting and fun pleasures and challenges for the game.
If
this game is played part way through a party some Knights may already
be in Affirmation. For
a couple where Reveal
is likely to have been commanded before the game, the activities they
choose for the game can assume that the Knight is already naked.
For a couple who feel that Affirmation at a party would be
edgy for them, the Knight having to Reveal could be one of their challenges.
It
is up to a Princess to decide if her Knight's challenges can include
edgy activities which he is scared to do but would also be rewarding to
him (ie rating a 3 or 3+), or just activities that have no reward (a rating of 1 or 2).
If
something is scary, but the Knight would jump at the chance of doing
it, then this would be a pleasure and not a challenge.
But if the fear
would stop him doing it unless he was made to do it, then it could be a
challenge.
For example, having to give a Foot Kiss could generate some
good feelings of submission. So whether or not this is a pleasure or a
challenge depends on how easy it is for the Knight to start to do this
activity.
An activity can be just the Knight having to do something. Or it can be the couple doing something together.
An activity can be
a Knight doing something with another Princess. And it can be a Princess receiving something from another Knight.
A challenge
could be something that is challenging for a Knight to watch
happen.
For example, if it is within his limits for his Princess to
give another Knight some Desire Play or a Desire Kiss, but her doing
this is edgy for him (ie rating a 3+ or a 1) then, assuming his Princess would enjoy doing it, this could be one of his challenges.
Alternatively,
if it is OK for his Princess to do things with other Knights, but his
watching what she does is part of his fun, a challenge could be that he
must wear a blindfold while his Princess does something to another
Knight (which could even be arranged so that he does not know who this
is).
At the party
To play the game at the party a Princess is chosen to go first.
If no-one volunteers to go first, each Princess could be assigned a number, and a dice rolled to determine who goes first.
The
Princess who goes first then rolls a dice to randomly select a number
between 1 and 6. She reads out the activity with that number from her
list. This activity is then done.
Once
everyone has watched the activity (or just watched it start if it is something that continues to be done during the rest
of the game), the Princess on the right takes the dice and rolls it to randomly select an activity from her list.
The activities should be in
the order presented above so that if, for example, a 6 is rolled,
everyone knows that this item is an activity chosen by the Princess
that she thinks her Knight would not like to do.
A
host may declare an activity is not allowed. If this happens then
either a tamer version of that activity could be done or the Princess could roll the dice again to select another activity.
If
a Princess selects an activity which involves her Knight doing
something with another Princess, then when she reads this activity out
any Princess who volunteers to do this activity with the Knight raises
her hand.
If more than one Princess volunteers for the
activity, the Knight's Princess chooses who the Knight must serve.
And if a there is no volunteer, she tells her Knight to do the activity with her.
If
the selected activity involves the Princess doing something with
another Knight, any Knight can raise his hand to express interest. But
the Princess can only choose a Knight if that Knight's Princess also
raises her hand, and she can also choose a Knight who does not raise
his hand, but whose Princess has volunteered him by raising her hand.
Note that as activities with another couple can only happen if both
Princesses wish this to happen. Hence a couple who do not want to do
anything with another couple can easily play this game and only do
things with each other.
It is best to spend at least five minutes doing each activity
One
way of playing this game would be for each activity to be done for just
a few seconds. There is then the fun and laughs of what is done. But
doing a challenge is easy because it is over so quick, and doing a
pleasure is over too quickly to be anything other than symbolic.
Hence
it is recommended that part of the game is that each activity (where
this makes sense) is done for at least five minutes, and even longer if that feels right.
Giving or receiving a pleasure now becomes a
real sensual treat. And a challenge now becomes a real challenge.
For example, having to kiss a
Princess's feet is now no longer just a quick and meaningless peck but
becomes a proper Foot Kiss (whether this is a pleasure or a challenge will depend on the Knight).
Once five or so minutes is up, it becomes the next Princess's turn to select an activity.
If
the Princess in charge of an activity wants it to continue for longer
she can have the Knight continue with what he is doing as the next
couple start their activity. So a Knight never stops doing an activity
until instructed by a Princess.
For example, a Princess
receiving a foot massage as part of the game might want to keep
receiving that massage as she watches the next couples doing their
activity.
If the game is over too
quickly, a second round can be played.
If the dice comes up with
the same activity as the first round the dice should be rolled again
until it comes up with a different activity.